A preamble: If you haven’t read my previous blog--the one about working against the light--read that before you read this one. That one is about a fundamental rule. This one is about how to apply it.
Okay. The blog itself: Let’s start with something I said to do in the previous blog. I mentioned that the light comes from behind your subject. And I said that one implied light source makes for both prettier film and easier filming.
A few of my more astute readers raised an important question: “What do you do when you’re shooting two people having a conversation?”
Good question. Most people talk while facing each other, and most filming is done to show people’s faces. So in a scene involving a normal conversation, if somebody is backlit, the other somebody is going to be front lit.
Unless you move the light source, which you don’t. Any kind of movement--and I’m talking about props, actors, and cameras as well as light sources--needs to be motivated. There needs to be a reason. I’ll dwell on that in a future blog, but for now, let’s just call it a law with regard to a light source. The sun doesn’t change position in the sky in the middle of a conversation just so that the person talking looks better. Wherever the sun is, the sun stays. Same for lamps, candles, the moon, and reflections off the water.
So what do you do?
The simple answer is an old Hollywood rule: Put the woman in the more flattering light. Backlight is generally more flattering than front or side light, so that’s where she goes.
The not-quite-as-simple answer has two parts. The first is to light for the wide. The second is to place your actors so that if meaning can be inferred from lighting, the correct lighting falls on the appropriate actor.
Lighting for the wide is something you do anyway. The wide is often called the establishing shot because it establishes where you are, what time of day it is, and what conditions you’re operating under. In a park, late afternoon, winter. Under a bridge, night, raining. That sort of thing.
Once you’ve established your wide, place your actors. But don’t shoot anything until you’ve considered the other shots you’re going to get of them. You’ll probably do a close up on each of their faces, so think about how the light will fall on them when you get there.
You might find that one of them wants to be in shadow because it adds a nice menacing touch to the scene. Or maybe your beautiful actress has just betrayed your actor. She could have side lighting to emphasize what few flaws her porcelain skin has.
No matter what you decide, remember what I said about ambience. Ambience fills shadows. And in a close up, you have permission to fill them a bit. Our eyes see into shadows when we’re close enough to them, so unless you have a good reason for putting big pools of black on screen, brighten them up at least enough to show some detail.
It’s the details that make a difference. And I’m not just talking cinematography, either.
Showing posts with label shadow. Show all posts
Showing posts with label shadow. Show all posts
Friday
Don't just work against the light. Work with it, too.
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Wednesday
Work against the light.
Provocative headline, huh? You’re probably wondering how I’m going to get out of this one.
Well I’m not. Because I’m not talking about emotional content. I’m talking about spacial relationships.
But before I get into that, a disclaimer: this entire blog is a generalization. If you know what you’re doing, you know that there are as many exceptions to the rule as there are episodes of ‘Star Trek’ in which Spock showed emotion.
Okay, on with the blog.
I can sum up the most important rules of cinematography in three words: Backlight, backlight, backlight.
Backlight, in case you’re not familiar with the term, means that the light is coming from behind your subject toward the camera. I’m talking about the implied source of all the light in the environment. When you’re outside, it’s the sun. Or moon. When you’re inside, it’s a window. Or a lamp. There can be more than one source of light, but generally, thinking of light in terms of a single source makes your film prettier and your life easier.
Two things you need to know about light: It travels in a straight direction and it bounces off of stuff. The reason those things are important is because light hitting an object will cause it to cast a shadow. And since one of the fundamental conceits of film is its voyeuristic nature, it’s a lot better to see the shadow of an actor than the shadow of a camera.
As for bouncing off of stuff, that’s what gives you ambience. Ambient light fills the shadows so you can see actors’ faces even if the source of the light is behind them.
One of the neat things you get with backlight is separation. Foreground objects don’t blend into the background as much as they do with front light. One of the things you lose is saturation. I like saturation, but I like separation more.
And I really hate seeing my own shadow in the shot.
When you’re inside, the direction of the light won’t change but its quality can. That’s why you’ll see DPs putting black tents over perfectly good windows, then blasting light in from under them. When you’re outside, both the quality and the direction of the light changes because Mr. Sun moves across the sky.
You need to plot out your day so that the direction you’re shooting in is generally toward the sun. Where I live, that means you turn to the right over the course of the day. After a while it becomes second nature, which can be a problem. The first time I shot in the southern hemisphere, I forgot that the sun goes the other way in the sky there. I worked out the order of the day in front of the entire crew under the presumption that we would turn to the right. And nobody said a word.
It was only after I noticed the DP gnashing his teeth that I took him aside and asked what was wrong. We’d never worked together, and he didn’t know whether I was simply being an idiot or had my own particular style that he was going to have to live with.
Turns out, to his relief, I was just being an idiot. And once I realized it, I rescheduled the day so that it made more sense.
If I’d been an asshole--as lots of directors feel the need to be--I would have reamed him for questioning my approach and stuck by the order that I’d established. But the way I see it, I lost less authority by admitting I’d made a mistake than I would have if I’d stuck to an idiotic path, pretending that I knew what I was doing.
Work against the light. Work with the DP. That’s not too hard, is it?
Well I’m not. Because I’m not talking about emotional content. I’m talking about spacial relationships.
But before I get into that, a disclaimer: this entire blog is a generalization. If you know what you’re doing, you know that there are as many exceptions to the rule as there are episodes of ‘Star Trek’ in which Spock showed emotion.
Okay, on with the blog.
I can sum up the most important rules of cinematography in three words: Backlight, backlight, backlight.
Backlight, in case you’re not familiar with the term, means that the light is coming from behind your subject toward the camera. I’m talking about the implied source of all the light in the environment. When you’re outside, it’s the sun. Or moon. When you’re inside, it’s a window. Or a lamp. There can be more than one source of light, but generally, thinking of light in terms of a single source makes your film prettier and your life easier.
Two things you need to know about light: It travels in a straight direction and it bounces off of stuff. The reason those things are important is because light hitting an object will cause it to cast a shadow. And since one of the fundamental conceits of film is its voyeuristic nature, it’s a lot better to see the shadow of an actor than the shadow of a camera.
As for bouncing off of stuff, that’s what gives you ambience. Ambient light fills the shadows so you can see actors’ faces even if the source of the light is behind them.
One of the neat things you get with backlight is separation. Foreground objects don’t blend into the background as much as they do with front light. One of the things you lose is saturation. I like saturation, but I like separation more.
And I really hate seeing my own shadow in the shot.
When you’re inside, the direction of the light won’t change but its quality can. That’s why you’ll see DPs putting black tents over perfectly good windows, then blasting light in from under them. When you’re outside, both the quality and the direction of the light changes because Mr. Sun moves across the sky.
You need to plot out your day so that the direction you’re shooting in is generally toward the sun. Where I live, that means you turn to the right over the course of the day. After a while it becomes second nature, which can be a problem. The first time I shot in the southern hemisphere, I forgot that the sun goes the other way in the sky there. I worked out the order of the day in front of the entire crew under the presumption that we would turn to the right. And nobody said a word.
It was only after I noticed the DP gnashing his teeth that I took him aside and asked what was wrong. We’d never worked together, and he didn’t know whether I was simply being an idiot or had my own particular style that he was going to have to live with.
Turns out, to his relief, I was just being an idiot. And once I realized it, I rescheduled the day so that it made more sense.
If I’d been an asshole--as lots of directors feel the need to be--I would have reamed him for questioning my approach and stuck by the order that I’d established. But the way I see it, I lost less authority by admitting I’d made a mistake than I would have if I’d stuck to an idiotic path, pretending that I knew what I was doing.
Work against the light. Work with the DP. That’s not too hard, is it?
Labels:
back light,
backlight,
belefant,
cinematographer,
commercials,
direct,
directing,
DP,
film,
filmmaking,
films,
front light,
how-to,
lessons,
light,
location,
movies,
scene,
shadow,
shadows
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