Showing posts with label camera rig. Show all posts
Showing posts with label camera rig. Show all posts

Thursday

Jesse Blanchard knows more about 3-D than you do.

'Shine', Jesse Blanchard's 2-minute, 49-second masterpiece
When I spoke to my buddy Jesse Blanchard about a year ago, he was all excited to build a 3-D rig he'd dreamed up. A couple of nights ago, he invited me over to see the result: a short film that lasts less than three minutes. (If you want to see it, click here.)

It's been a busy year for Jesse. He didn't just build a 3-D rig and shoot a film with it. He built one, tested it, refined the design, built another, tested it, refined the design, built another...

All in all, I saw five 3-D rigs at Jesse's place. I have no idea how many prototypes he went through before the first, or how many tweaks he made to each of the designs once he built it.

What I do know is that through this process, Jesse went from knowing about as much as you or I do about 3-D to knowing pretty much everything there is to know about 3-D. 

My version of Jesse's story is that rig I built last year to do that one effect: with a continuously moving camera, create the impression of going forward in time, backward in time, and then forward in time again. Like Jesse, it took me a year to build a working prototype. Like Jesse, I went through lots of designs. And like Jesse, at the end of the process, I knew more about messing with time than most people outside of quantum mechanics will ever know. 

My result is even shorter than Jesse's: A 60-second commercial, which tells a wonderful little story, but to be honest, the best part isn't the wacky messing-with-time shot. It's fine. It does the job. But a couple of other elements get more smiles and nods of approval.

Will Jesse or I ever recoup the money we invested? Will we ever be compensated for the time and energy we put into these projects? Will we ever get a phone call from Steven Spielberg, begging us to accept a huge amount of money for the opportunity to use what we came up with?

I can't tell you.

But I can tell you this. It's one thing to have an idea, quite another thing to do the hard work of making your idea come to life. 

Jesse may never get an opportunity to shoot another project in 3-D. And I may never have a job that calls for a continuously moving camera that moves through time forward, backward, then forward again. But both of us are a lot better directors now than we were a year ago.

Friday

I'm looking for seven- to nine-year-old boys and no, I'm not a perv.

I'm not a terrorist, either.



You know that camera rig I mention occasionally? The one I've been working on for almost a year? Well, I finally got it to do what it's supposed to.
Most directors, when they come up with something as potentially mind-blowing as this, they shoot a test. But I think we can all agree I'm not like most directors. I have to go and do something spectacular. Like a piece that involves a big cast, a ton of specialized equipment, intricate choreography, a porn star, huge lights, smoke, wind, and a crew of at least 15.
Could be fun. Could be a disaster. 
To raise the stakes just a teeny bit more, I'm going to need some seven- to nine-year-olds to be in it.
The good thing about working with seven- to nine-year-olds is that unless the acting requires them to do something that seven- to nine-year-olds don't normally do, you don't need a seven- to nine-year-old with a ton of experience. In fact, brains, demeanor, and enthusiasm are way more important than any kind of training. 
Which is why I'm posting this on my blog. 
If you know of a kid in the Portland area who might be interested in getting a taste of acting, let me know. Send me a headshot or a picture, along with stuff it might help to know about him: how old he is, whether he has any acting experience, how long of an attention span he has, his height, weight, and hair color. You can send it all to jobs@belefant.com. If you hit the spam filter, just try and convince it that you are indeed a real person. 
We're aiming to shoot on the 24th and yes, we'll have all sorts of things in place to make sure that the kids are not abused or distressed in any way. 


Can't say the same for the director.


Wednesday

I could use your help.

I just finished building the prototype of a camera rig and I probably ought to consider filing for a patent on the thing. If you know any good (preferably inexpensive) patent attorneys, would you mind passing their info along to me?

Thanks.